Steamapi Writeminidump
struct CrashContext { int currentLevelId; float playerX, playerY, playerZ; char lastConsoleLines[1024]; };
// Steamworks helper to write a minidump; signature varies by SDK // SteamAPI_WriteMiniDump(exception_info_ptr, path, extra_context_string) SteamAPI_WriteMiniDump(pep, path, "Unhandled exception in main thread"); SteamAPI WriteMiniDump
#include <windows.h> // Include Steamworks SDK headers that declare SteamAPI_WriteMiniDump struct CrashContext { int currentLevelId