public class GuardPatrol : MonoBehaviour { // Patrol route data public List<Transform> patrolPoints = new List<Transform>(); public float patrolSpeed = 2.0f;
private int currentPatrolPoint = 0; private float nextScanTime; park after dark v025a by sid gaming fix
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GuardPatrol : MonoBehaviour { // Patrol
Enhance the game's nighttime security patrols to make them more realistic and challenging for the player. patrolPoints = new List<