Mp3dllcc
class Mp3 { mp3_handle_t *h; public: Mp3(const std::string &path, mp3_open_mode_t mode) { mp3_open_file(path.c_str(), mode, &h); } ~Mp3() { if (h) mp3_close(h); } // methods: decode, encode, read_id3... }; C# (P/Invoke wrapper usage sketch):
mp3_handle_t *h = NULL; mp3_open_file("song.mp3", MP3_MODE_DECODE, &h); mp3dllcc
#include "mp3dllcc.h" C# namespace:
mp3_config_t cfg = { .bitrate_kbps = 192, .sample_rate = 44100, .channels = 2, .quality = 2, .vbr_enabled = 1, .vbr_quality = 4 }; mp3_encoder_init(h, &cfg); class Mp3 { mp3_handle_t *h; public: Mp3(const std::string
void mp3_close(mp3_handle_t *h); Example (C): This handbook documents its API
Mp3.GlobalInit(); ... Mp3.GlobalShutdown(); Open from file:
Overview mp3dllcc is a hypothetical or custom software library (DLL) for working with MP3 audio files: decoding, encoding, metadata handling, and simple playback control. This handbook documents its API, usage patterns, configuration, common pitfalls, and examples in C, C++, and C# for typical tasks: initializing the library, reading frames, decoding to PCM, encoding from PCM to MP3, reading/writing ID3 tags, and streaming use.