if wind_direction == 'tailwind': wind_effect = wind_strength elif wind_direction == 'headwind': wind_effect = -wind_strength else: # crosswind doesn't affect distance in this model wind_effect = 0
For example, if the required distance is D, and the player's power is P, then the closer P is to D, the higher the chance. Maybe with a wind component that adds or subtracts from the effective distance.
Wait, maybe the user wants a tool to calculate something related to Pangya's game mechanics for Hole-in-One. Maybe the probability depends on factors like club power, distance, wind direction and strength, or maybe it's based on in-game mechanics like the skill points, equipment, or player statistics.
Probability = (Club Power * Accuracy / Distance) * (1 + (Skill Points / 100)) * (Wind Modifier) * (Terrain Modifier)