LEARNING GIVES CREATIVITY
CREATIVITY LEADS TO THINKING
THINKING PROVIDES KNOWLEDGE
KNOWLEDGE MAKES YOU GREAT

― A.P.J. Abdul Kalam

Jeevandeep believes in creating a world where knowledge and creativity play a central role. We believe in making education in-depth, innovative and interactive. By nurturing and enlightening the young minds of today, we want to create thinkers and doers who will help build a brighter and better tomorrow.

void WallJump() // Assuming the wall normal can be detected properly Vector3 wallNormal = GetWallNormal(); Vector3 wallJumpDirection = Quaternion.Euler(0, 90, 0) * wallNormal; rb.velocity = new Vector3(wallJumpDirection.x * wallJumpForce, wallJumpForce, wallJumpDirection.z * wallJumpForce);

IEnumerator Vault() isVaulting = true; // Raycast ahead to find obstacle RaycastHit hit; if (Physics.Raycast(transform.position, transform.forward, out hit, vaultDistance)) // If obstacle is too high, do not vault if (hit.point.y > transform.position.y + vaultHeight) isVaulting = false; yield break;

transform.position = endPos; isVaulting = false;

// Movement Variables public float runSpeed = 8.0f; public float jumpForce = 5.0f; public float wallJumpForce = 5.0f; public float vaultDistance = 2.0f; public float vaultHeight = 1.0f;

void Jump() rb.AddForce(new Vector3(0f, jumpForce, 0f), ForceMode.Impulse); isGrounded = false;

bool IsGrounded() // Raycast down from center of player return Physics.Raycast(transform.position, Vector3.down, 1.1f);

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Fe Parkour | Script

void WallJump() // Assuming the wall normal can be detected properly Vector3 wallNormal = GetWallNormal(); Vector3 wallJumpDirection = Quaternion.Euler(0, 90, 0) * wallNormal; rb.velocity = new Vector3(wallJumpDirection.x * wallJumpForce, wallJumpForce, wallJumpDirection.z * wallJumpForce);

IEnumerator Vault() isVaulting = true; // Raycast ahead to find obstacle RaycastHit hit; if (Physics.Raycast(transform.position, transform.forward, out hit, vaultDistance)) // If obstacle is too high, do not vault if (hit.point.y > transform.position.y + vaultHeight) isVaulting = false; yield break; fe parkour script

transform.position = endPos; isVaulting = false; void WallJump() // Assuming the wall normal can

// Movement Variables public float runSpeed = 8.0f; public float jumpForce = 5.0f; public float wallJumpForce = 5.0f; public float vaultDistance = 2.0f; public float vaultHeight = 1.0f; Vector3 wallJumpDirection = Quaternion.Euler(0

void Jump() rb.AddForce(new Vector3(0f, jumpForce, 0f), ForceMode.Impulse); isGrounded = false;

bool IsGrounded() // Raycast down from center of player return Physics.Raycast(transform.position, Vector3.down, 1.1f);

From Team Jeevandeep


We aspire to educate, enlighten, and enable the youth to seek and spread the power of knowledge. We believe that by providing quality educational and knowledge tools to the children of today, we create well-informed citizens, who are tolerant of one another, capable of applying logic, innovating ideas and becoming stalwarts of the upcoming generation.

EDUCATION SPARKS IMAGINATION

EDUCATION LEADS TO CREATIVITY

EDUCATION ENLIGHTENS THE MIND

EDUCATION EMPOWERS THE NATION