public GameSettings() { // ... }
public void setUnlimitedKiBlast(boolean enabled) { unlimitedKiBlast = enabled; } }
// KiBlastMeter.java
public KiBlastMeter() { // ... }
"Unlimited Ki Blast"
// GameSettings.java
public void update() { if (!unlimitedKiBlast) { // Deplete Ki meter as usual kiMeter -= kiBlastCost; } }