class Tower: def __init__(self, x, y): self.x = x self.y = y self.range = 5

class Game: def __init__(self): self.cheeses = [Cheese(0, i*10) for i in range(10)] self.towers = [Tower(50, i*10) for i in range(5)]

def move(self): # Simple movement example self.x += self.speed

def attack(self, cheese): if abs(self.x - cheese.x) <= self.range: print("Attacking cheese!") # Implement attack logic here return True return False

class Cheese: def __init__(self, x, y): self.x = x self.y = y self.speed = 2

Hub Cheese Td Mobile Script New — Demonic

class Tower: def __init__(self, x, y): self.x = x self.y = y self.range = 5

class Game: def __init__(self): self.cheeses = [Cheese(0, i*10) for i in range(10)] self.towers = [Tower(50, i*10) for i in range(5)] demonic hub cheese td mobile script new

def move(self): # Simple movement example self.x += self.speed class Tower: def __init__(self, x, y): self

def attack(self, cheese): if abs(self.x - cheese.x) <= self.range: print("Attacking cheese!") # Implement attack logic here return True return False class Tower: def __init__(self

class Cheese: def __init__(self, x, y): self.x = x self.y = y self.speed = 2