Sage 50 Complete Accounting 2015 Practice Set,
US GAAP Edition 3

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Console Commands Subsistence -

public class SubsistenceConsoleCommands : MonoBehaviour { // Resource manager instance public ResourceManager resourceManager;

using System; using UnityEngine;

// Display player's current resource levels void DisplayResources() { Debug.Log("Current Resources:"); foreach (Resource resource in resourceManager.GetResources()) { Debug.Log($"{resource.name}: {resource.quantity}"); } } Console Commands Subsistence

// Add a resource to the player's inventory void AddResource(string resourceName, int amount) { Resource resource = resourceManager.GetResource(resourceName); if (resource != null) { resource.quantity += amount; Debug.Log($"Added {amount} {resourceName} to inventory"); } else { Debug.LogError($"Resource '{resourceName}' not found"); } } Debug.Log($"Added {amount} {resourceName} to inventory")

// Console command handler public void HandleConsoleCommand(string command) { // Split the command into parameters string[] parameters = command.Split(' '); = amount) { resource.quantity -= amount

// Consume a resource from the player's inventory void ConsumeResource(string resourceName, int amount) { Resource resource = resourceManager.GetResource(resourceName); if (resource != null) { if (resource.quantity >= amount) { resource.quantity -= amount; Debug.Log($"Consumed {amount} {resourceName} from inventory"); } else { Debug.LogError($"Not enough {resourceName} to consume"); } } else { Debug.LogError($"Resource '{resourceName}' not found"); } } } To use this feature, simply type the console commands in the game's console, replacing <resource> and <amount> with the desired values.

Note that this implementation assumes a ResourceManager class that manages the player's resources. You will need to adapt the code to your specific game's architecture.