// BIG Paintball 2 Script: Adaptive Gameplay Difficulty
on(EnemyKilled) { updatePlayerPerformance(); } BIG Paintball 2 Script
// Functions function updatePlayerPerformance() { // Calculate current performance based on kills, deaths, objectives completed, etc. currentPlayerPerformance = PlayerPerformance.calculate(); // Adjust difficulty adjustDifficulty(); } // BIG Paintball 2 Script: Adaptive Gameplay Difficulty
// Import necessary modules import PlayerPerformance; import GameSettings; import EnemyAI; // Adjust difficulty adjustDifficulty()