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glfwSwapBuffers(window); glfwPollEvents(); }

int main() { // Initialize GLFW and create a window if (!glfwInit()) { return -1; } Anton-s OpenGL 4 Tutorials books pdf file

GLFWwindow* window = glfwCreateWindow(800, 600, "OpenGL 4 Tutorial", NULL, NULL); if (!window) { glfwTerminate(); return -1; } } GLFWwindow* window = glfwCreateWindow(800

// Create and compile the vertex shader GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vertexShader, 1, &vertexShaderSource, NULL); glCompileShader(vertexShader); "OpenGL 4 Tutorial"

// Create and compile the fragment shader GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fragmentShader, 1, &fragmentShaderSource, NULL); glCompileShader(fragmentShader);